Saturday, 9 March 2013 in ,

Adam Warlock - Part Two: Marvel Premiere


Him, the character first introduced in the pages of Fantastic Four, gets rebooted into Adam Warlock in the early 1970s. At the time Roy Thomas, who was editor-in-chief at Marvel wanted to produce a Jesus in space-type superhero comic (he'd been listening to the Jesus Christ Superstar soundtrack). Warlock is placed on Counter Earth, another Earth found on the opposite side of the sun. It enabled the character to be within the regular Marvel universe - but isolated from the existing characters and continuities initially. Warlock features in two issues of Marvel Premiere before being given his own ongoing title. 

The Sheer, Awful Agony: Marvel Premier Featuring The Power of Warlock #1


Subtitled "Tomorrow's hero today!" it's a couple more years until Him returns - this time written by Roy Thomas and drawn by Gil Kane in the 27-page Marvel Premier #1. It's a creation myth: a god-like creator, a perfect world corrupted by an adversary and the creator's son who falls to Earth, sacrificing himself for humanity. Thomas introduces Counter Earth, the doppleganger of Earth that enables Warlock to be separated from (what we'd now call the 616 Marvel) Earth with its communities of super-heroes. In a later comic it is further placed out of synchronicity with Earth to prevent any cross-overs occurring.

On an artificial planetoid near Mars, a robot-like character, the High Evolutionary, records his electronic journals. He recounts how, in Thor 134-135, he'd created the Man-Beast, a wolf-like creature of hatred who was defeated by Thor and sent into exile in the Dromisana Galaxy. He then recounts an encounter with the Hulk, in Tales to Astonish 94-96, where the High Evolutionary transformed himself into The Ultimate ("the be-all and end-all of all human evolution") who became one with the cosmos before returning to his metal shell after almost going insane. One of the High Evolutionary's crew, Sir Raam (a man with a ram's head!), has discovered Him's cocoon floating in space. The High Evolutionary communicates with Him (via some sort of video screen) and declares that "The one within is like the ultimate ultra-human New-Man I always desired to create". Him recounts his past to the High Evolutionary (and, this time, remembers to include the  FF).

The High Evolutionary prepares Project Alpha, an attempt to transform a piece of rock from Earth into a mirror image of the planet but seeks to prevent humans on the planet from acquiring the quality of aggression. High Evolutionary names the planet Counter Earth which is located on the far side of the sun so it's not visible from Earth. As Counter Earth and its population is created a wolf-headed character appears called the Man-Beast who boards the High Evolutionary's craft and kills poor old Sir Raam. The Man-Beast takes his revenge on the High Evolutionary but introducing aggression and murder into humans on Counter Earth. At this point Him decides to emerge from his cocoon - all dressed in a superhero costume with Shazaam symbol across his chest and an upside-down CND logo as a belt buckle.

Although Counter Earth has been corrupted by Man-Beast (who flees to the planet) the logical thing would be to destroy the project - which is exactly what the High Evolutionary intends. He is stopped, however, by Him who offers to serve humanity and nurturing the spark of goodness in them. Transported to Counter Earth and given an emerald gem, the High Evolutionary declares - for no apparent reason - "For uncanny your sacred mission - - unearthly your weirdling powers - - and, beholding them - - Men shall call you Warlock!"

Despite the hokey plot there's lots to admire in this issue - particularly Gil Kane's art. There's a couple of wonderful splash pages: Him scrapping with Thor and the High Evolutionary creating Counter Earth. The robot-like design of the High Evolutionary is great, too.

"He's -- flying! No -- he's not!": Marvel Premier featuring The Power of Warlock #2

The second issue of Marvel Premiere, The Hounds of Helios, introduces the group of hipster teens who effectively become Warlock's disciples on Counter-Earth. It's been a couple of months since the first issue (April 1972) and the July 1972 date means that there necessarily has to be a re-cap at some point for those readers that would have forgotten what happened. It's surprising that Warlock was picked up as an ongoing series after this issue. A pretty awful comic, it's difficult to read with any seriousness. Warlock battles a giant rat and educates members of the Establishment in understanding how their values are damaging societies across the world. The social conscience is worn boldly on Warlock's sleeve (though his tunic is actually sleeveless). Unfortunately, it's a ragged, jumbled issue that's only really redeemed by Gil Kane's artwork.

At the start, Warlock's literally fallen through the atmosphere and lies unconscious and burning hot in a desert. The group of teens are living on some sort of ranch in the desert (later in the issue we find out that they've turned their backs on their parents' values and are seeking a hippy-ish different way of life - the philosophy of their "drop out"-culture is pretty vague). The teens' parents turn up later in the issue and are revealed to be important people: a general, senator and "black capitalist". The parents obviously freak out when they see that their kids are hanging out with a gold-skinned dude dressed in a pimped-out Shazam outfit. It's surprising that more isn't made of the clear danger of Warlock being a Manson-like character. I love the leftover 60s street talk the teens use: "far-freakin' out", "vibes", "you dig" and so on). It reads like a parody of the sixties. 

After contemplating praying for Warlock, the teens don't seem that surprised when he tells them that he's suffering amnesia and only remembers his name ("Warlock? Hey a male witch! That's a groove!" declares one of the teens - for the benefit of the readers) so is christened Adam (A bit random - why would he need a forename?). Reading this 40 years later, the earnest, humourless writing lacks subtlety of any kind.

Meanwhile, the High Evolutionary provides a flashback giving a little more background on Counter-Earth: Man-Beast's corruption of the planet ensured that there are no super-heroes or villains (Reed Richards and Dr Doom work together). As we'll see in future issues, there do seem to be an awful lot of super-villains (admittedly working with Man-Beast). The flashback pages are impressively drawn and do really stand out in this issue.

Man-Beast has a lair on the planet - along with some ridiculous minions: Kohbra, a snake-headed baddie and Rhodan, a giant rat who rides a flying chariot pulled by winged dogs (these are the Hounds of Helios created "amid the solar storms of the star-sun Helios" - it's a detail that, like a lot of Warlock, probably sounded cool at the time (especially if you'd just smoked a joint) but makes very little sense in the context of the issue). Rhodan is sent off to kill Adam Warlock (screaming "Kill, my pretty!" as if he'd been watching The Wizard of Oz). Warlock ends up battling Rhodan in the sky (it's made clear he's levitating, not flying - just to emphasise the spirituality of the scrap). Using the soul-gem Warlock de-evolves Rhodan  into a rat rather than killed - we're told that Warlock refuses to take life ("I do not kill, Ellie.  I but made him once again... what always he truly was.") - however, he has no problem with a cat immediately killing the rat. 

Warlock is shown to have redemptive powers. The parents of the kids are affected by Warlock by staring into his eyes. Warlock seems to have some cosmic power that causes these people to see the true nature of the world they live in: a soldier blinded in war, starving Biafran children and the effect of urban pollution.

The issue ends "Finish?" but it's only three months later that Warlock gets his own ongoing title...


Thursday, 7 March 2013 in , ,

Wednesday's Comics: 6th March 2013


Animal Man 18 = ★★★★✩
Like Swamp Thing, this issue ends the Rotworld crossover and returns Buddy Baker to his family. It's a tearjerker, though - because of Robin's death over in Batman Inc. - not as impactful as it could be. Also, there's an odd moment where the rot-creatures are healed to reveal men in suits who talk about an Ascension Chamber and something called Taproot. A mystery.
All-new X-Men 8 = ★★★★✩
Both Angels up against Hydra. The Avengers turn up and want to know what's happening and Jean Grey does something... well, not good at all. I'm not sure how the hell this is all going to be resolved - but it's thoroughly engaging. Marquez draws the hell out of this & it stays just on the right side of cartoony. Not sure what I think of Jean Grey's hair at the end though.
Age of Ultron 1 = ★★★★★
A foil cover with Ultron jumping at the reader from the defeated bodies of the Avengers. I know it's incredibly sad - but I love these Marvel "event" comics. AU is epic. Brian Hitch brings wide-screen Ultimates-level visuals to Bendis' apocalyptic plot. The story starts right in the middle of the action after Ultron has taken over New York and the Avengers have gone into hiding. Spider-man is drugged and held hostage by a couple of minor villains and no one has a plan to fight back. The final page emphasises the tone of this comic. (And you thought that AvX was a real downer!)

Avengers 7 = ★★★★★
Hickman has jacked up this title after the very strange first few issues. Like AU, it's an epic story. Without spoiling anything - we're seeing the return of elements of New Universal (should have seen that coming when the Whiteout Event was dropped at the end of the last issue). Got to say that Dustin Weaver draws this issue amazingly. I can't tell you how much I enjoyed this. Some great misdirection before the big reveal plus it's the first time I thought movie-Cap actually looked cool.

Green Lantern 18 = ★★★★✩
New Green Lantern, Baz, is trapped in a dead zone with Hal, Sinestro and a host of other dead Lanterns. While I've been reading GL for ages, I haven't followed what's actually happening in the Wrath of the First Lantern arc - but now understand who Volthoom is and what's going on. This issue looks great: the bleak black panels filled with ghostly characters. Final panel is such a tease...
Before Watchmen: Rorschach 4 = ★★✩✩✩
My least favourite of the Before Watchmen mini-series. Rorschach seemed to spend a lot of time being beaten up. The bad guys don't even get busted by Rorschach: one gets killed by a mob and the other by a passing tiger (no, I don't get it either). I know this was supposed to be an early Rorschach adventure...
Swamp Thing 18 = ★★★★✩
Fitting end to the Rotworld saga (and, I believe, Scott Snyder's run on the comic). It all ends bittersweetly. Like the design of the decay avatar.
Hypernaturals 9 = ★★★★✩
This is another comic I absolutely love. It's everything I'd want in an issue of Legion of Super-heroes. Got to say that I thought the first six pages by Andres Guinaldo were my favourite and I'd certainly like to see him doing more of the art. By the end of this issue the Hypernaturals team are reunited and it certainly looks like the closing stages of this story arc has begun.
Superior Spider-man 5 = ★★★✩✩
While all the attention is on the Avengers and X-men, big things are happening in Spidey's world. Doc Ock is still inhabiting Peter Parker's mind and doing a pretty good job of it, too. He does cross a line in this issue (which is largely spoilt by the cover). I have to say that Guiseppe Camuncoli's drawing continues to be brilliant (especially when he draws Spidey in action). I guess that I didn't enjoy the story as much as I usually enjoy Dan Slott's writing - but it's still a comic well worth picking up.




SCORING

✩✩✩✩✩ = Awful.
★✩✩✩✩ = Poor.
★★✩✩✩ = Average.
★★★✩✩ = Good.
★★★★✩ = Very good.
★★★★★ = Excellent.

Tuesday, 5 March 2013 in ,

Warlock: The Essential Warlock

A starting point for following Warlock is Marvel's Essential Warlock collection. It's a black and white reprinting of the initial run of the 1970s comic. Unfortunately it doesn't include the two issues of Fantastic Four that presented the origin of Him (proto-Warlock) and two follow-up issue of Thor. Apart from that it's a pretty comprehensive tome, weighing in at nearly 600 pages. It includes:

  • Marvel Premiere 1-2
  • Warlock 1-8
  • Incredible Hulk 176-178
  • Strange Tales 178-181
  • Warlock 9-15
  • Marvel Team-up 55
  • Avengers Annual 7
  • Marvel Two-in-One Annual 2
The volume spans 1972 to 1977.

Monday, 4 March 2013 in , ,

Wednesday's Comics: 27th February 2013



Saga 10 = ★★★★★
Magnificent issue: Izabel, the pink ghost, is found and the family (plus The Will) encounter a planet-sized timesuck  ("astrologic super predator"). There's a great effect where the timesuck (and, earlier, creatures called the midwives) fires black inky stuff from its eyes that is really creepy.
Rocketeer: Hollywood Horror 1 = ★★★✩✩
Being a MASSIVE Rocketeer fan, I can't help but enjoy any new Cliff Secord stories. I found this a hard read, though. J Bone's cartoonish art doesn't seem to fit the tone of the pulpy 1940s adventure Langridge has written. The Lovecraftian element to the story is certainly welcome in the universe of The Rocketeer (last time it was dinosaurs).
Aquaman 17 = ★★★★✩
A solid, enjoyable issue. Arthur has returned to the sea and works at being the king over the Atlanteans (who barely trust him) and supporting anti-whaling activists (who barely trust him). Paul Pelletier draws amazingly and I think he has to be my favourite artist on this title so far. There's a fantastic double splash page where Aquaman stands at the bottom of the ocean and promises the teeming sea life that he won't let them down again. I'm looking forward to some sea-based Aquaman adventures so I'm hoping this is what Geoff Johns has planned.

Batman Inc 8 = ★★★★★
I've been on the verge of dropping this comic for months (the idea of "Incorporated" doesn't work for me - I'm no fan of the Neal Adams' Batman) - but glad I didn't as this issue really is great. Leviathan have struck at the Batman Family and Robin (Damian) joins the fight in a team-up with Nightwing. The ending has been incredibly spoiled this week - though the cover probably gave a clue about what was going to happen. It's brilliantly camp in places.
Before Watchmen: Dr. Manhattan 4 = ★★★★★
As much as Minutemen was a great retelling of an aspect of the Watchmen universe, my favourite has been this Dr Manhattan storyline. It's captured the abstracted voice of Manhattan impressively. There are some great touches in this final issue of the mini-series: the British Museum scene from the most recent Ozymandias is shown from Manhattan's viewpoint. There's also a fantastic sequence where the symmetry between Manhattan and Ozymandias is visually depicted and, for a series of pages, the comic has to be turned upside down (during which the narrative voice switches to Ozymandias). The issue ends on a cosmic note. I can't over-emphasise how stunning Adam Hughes art is.

The Flash 17 = ★★★✩✩
Barry takes on Grodd in the (anti)climax of the gorilla war. This issue ends the story arc that seems to have taken ages to resolve. And not before time, too. I'm loving Manapaul's art (especially the colouring) - but isn't The Flash looking a bit chunky? Do I detect some longings for Iris even while Barry's holding Patty? This title either needs a kick-ass or weird "classic" silver age-type story rather than what I feel is a rather bland storyline.

Justice League Dark 17 = ★★★✩✩
JLD are in some other dimension where the rules of magic are subverted and a technocracy rule. This is one of those issues where the heroes escape interrogation just as a battle's about to commence. There's a great Frankenstein moment when he breaks his shackles and declares "Nothing is impossible!" and Constantine is given some cryptic predictions. Have to say that I'm going to drop this title unless it actually gets "dark". It could be a fantastic supernatural/horror comic mixed with superheroes. At best it's fantasy-lite.

FF 4 = ★★★✩✩
I just gape at the Allreds' poppy art and enjoy whatever storyline Fraction is dealing. The main storyline, involving an aged Jonny Storm returning from wherever the Fantastic Four are (I'm not reading the other FF comic) and wanting to kill Dr Doom, is a minor part of this issue. Instead, the focus is the way that the love-struck moloids try to ruin She-Hulk's big date with Wyatt Wingfoot. There's some mischief by Medusa. But who cares? It looks amazing.

Guardians of the Galaxy 0.1 = ★★★★★
Origin story. In some respects I thought I'd read this in last week's Nova #1: disbelieving boy, issues at school, arrival of aliens. Still, it's a great read and, at the end of the comic, where Star-Lord is talking with Tony Stark and you get to see Star-Lord's crew, it is awesome. Threre's something big-budget and epic about this comic. Really impressive art by Steve McNiven.
Uncanny Avengers 4 = ★★★★✩
Conclusion of the fight between the "Unity" Avengers team and Red Skull and his S-men. There's a great scene where Red Skull tries to convince Cap that the America he's fighting for is a capitalist wasteland and very different from the forties image Cap has in his head. I like the colouring on this book a great deal (Laura Martin and Larry Molinar). There's a sudden change of gear in the last two pages following a "Three months from now" caption: the (presumably) corpse of Xavier plus Onslaught appear.




SCORING

✩✩✩✩✩ = Awful.
★✩✩✩✩ = Poor.
★★✩✩✩ = Average.
★★★✩✩ = Good.
★★★★✩ = Very good.
★★★★★ = Excellent.


Sunday, 3 March 2013 in ,

Adam Warlock - Part 1: Him, Warlock Before Warlock


Forget the Avengers! Dispense with the Uncanny X-men! Sling Spider-man! The real gems in comics are often the odd, unsettling treasures that have a weird culty following, seem written by heavy-handed hitters and make very little sense at all (though LSD and a dog-earred seventies copy of Chariots of the Gods could help). One of these gems is Adam Warlock, a character I can remember trying to read in the 1970s as a child. Then, I loathed every aspect of Warlock: the unsettling art, the unintelligible cosmic stories and the fact that - despite his tremendous powers - Warlock just seemed such a moron who fought the lamest villains. Worst of all I just hated what he looked like: thoroughly artificial, blond haired, an orange plastic skin, the most awful costume ever and had a tiny jewel stuck in the middle of his head that seemed to fire some sort of laser beam. 

It wasn't helped by the fact that I only read the comic intermittantly whenever it was on a newsagent's shelf -  so I really had no clue about back-story or even what was even going on in the issue in my hands. It was confusingly weird and repulsive (I had similar feelings about DC's Jonah Hex's flap of mouth flesh!). Sean Howe in his fantastic Marvel Comics: Tge Untold Story, describes these type of seventies comics as "mind-fryings"

Decades later, Adam Warlock is one of the few comic book characters that I haven't tried reading again. So, armed with all the reprints I can find, I'm going to make a stab at reading as much of the seventies Warlock as I can over the couple of months. I'm hoping I'll push through the pain and enjoy these stories. Then again...


Warlock's adventures begin before he's actually Warlock and certainly before writer Roy Thomas transformed him into a messianic superhero, a sort of cosmic Jesus Christ in spandex. In the few issues before he becomes Warlock, "Him" spends so much time in a cocoon that you expect him to emerge as mothman or at least something Dr Who-exotic. But, no, he starts his comic book life as an orange skinned artificial man who has powers to summon ensnaring tendrils, the ability to travel via "solar vortex" and a "mind shield" that can protect him even from Thor's mighty hammer. The DK Marvel Chronlogy has this entry for Warlock in August 1967 (the same month that Electro assembled the Emissaries of Evil to fight Daredevil):


Concussion beams? Absorbing souls? Retreating into a Soul Gem in the middle of his own forehead? Oh dear...

Beehives & Him: Fantastic Four #66

What Lurks Behind the Beehive is a particularly odd Lee and Kirby Fantastic Four adventure published in 1967. The plot is utterly daft (and, if I'm honest, pretty dull even for a late sixties comic). Alicia Masters, Ben Grimm's girlfriend, is snatched by a group of scientists and teleported across the world by means of the "space warper" to a typically Kirby-esque secret base - the Beehive (a "somewhat sinister-seeming citadel") - in some mountains. She's been recruited to help a group of scientists - with names like Zota, Morlak and Shinski (one even has the obligatory pipe) - who faked their deaths in plane crashes. After an attack on the Beehive's control room, the scientists reveal that their prime purpose is to abolish war, crime and illness through the creation of a perfect race of humans. They recount years of experimentation which culminated in the creation of an embryonic life form in a "life-cell tank". When the life form reaches adulthood it smashes its way out of the lab (which sends all the guards and scientists into a crazy state of fear). This life form just seems to be a swirling mass of energy and the scientists simply attacked it with an "electro-shock tube". They tell Alicia that he radiates a blinding energy which means that they can't see him and that they require her help:
"Now I understand... You want me to get within reach of him - - since my eyes cannot be harmed by the blinding power he generates! And then  -- you want me to sculpt a statue of him - - so you know what he looks like!"
Alicia guesses. Why they simply couldn't set up a video camera isn't explained; for some reason they want a statue of the creature. She's fitted with a rather fetching green scuba-looking outfit with a box of clay strapped to her back. One of the scientists, Hamilton, breaks "Citadel discipline" to escort the blind Alicia into the tunnels where the creature is lurking (it's not really explained - presumably some sort of tunnels). Hamilton reveals more of the story and tells Alicia that the creature has powers beyond the scientists' understanding. They are warned off by the creature who creates a faming barrier. While the Fantastic Four prepare to rescue Alicia, the final panel of the issue has Alicia and Hamilton about to confront the creature - and sensing a presence of hatred reaching out.

What Lives Within the Cocoon: Fantastic Four #67

In the next FF issue, pro to-Warlock is introduced as "The Creature in Lock 4!" A little more is hyperbolically explained by Hamilton:
"We dared to tamper with Nature's greatest secret -- we tried to create a new form of life - - but we couldn't control it!
The scientists' plan isn't complex at all: once they know what this creature of unimaginable power looks like, they'll be able to destroy it. Suddenly Hamilton completely loses his nerve and starts firing at where the creature is. Alicia urges that they give the creature a chance and makes the observation that the creature may just be frightened and confused. After Hamilton's bullets ricochet back, Alicia tries to communicate with the creature. Tendrils rise up and ensnare Hamilton but Alicia is allowed to get closer to the creature. Meanwhile Morlak is revealed to be an aspiring world conquerer who only wanted a new breed of living beings so he could rule over mankind (one of the other scientists belatedly realises that Morlak is in fact mad).

Using a "vacuum car" the scientists set up a trap using an "anti-gravity transmitter" to create an "ultronic wave" to fire the creature into space. When Alicia finally meets the creature he tells her that he escaped from the scientists as he realised their intentions. There's a wonderful sequence of panels drawn from the creature's point of view where Alicia comes closer and reaches out her hand so she can "see" what he looks like. The creature is a giant cocoon and Alicia explains for the benefit of readers:

"You - - You have no form! You are encased within something - - something that tingles with life - - and yet is not alive!"
It tells her that it is about to be born and temporarily weakened. Hamilton arrives and now reveals that he knew the creature would look like a cocoon and is in the "ultimate transitional phase" before metamophosising into something unstoppable. Hamilton, too, then decides to tell Alicia that his intention all along was to turn humanity into slaves. The cocoon dissolves into energy, causing a rockfall that kills Hamilton. By the time the FF rescue Alicia and escape, the creature has transformed into a glowing orange man with blond hair and gold underpants. He confronts his makers, telling them he knew their evil plans and that he will leave the planet for a millennium. He describes himself as a tiger to the flea-like existence of the scientists and then leaves, destroying the Beehive. Proto-Warlock's final words are enigmatic:
"Mankind will never know that I have saved it from the menace of this human beehive... But, some day, a half-remembered legend may tell of the time... The time a cocoon burst open - - proving in one cataclysmic moment that the child - - is father to the man!"

And, with that, he disappears in a flash of white.

Him & Her & a Couple of Norse Gods: Thor #165


It's a couple of years before pro to-Warlock would return to a Stan Lee written Marvel comic. Thor, Balder and Sif happen to encounter "Him" in an Advanced Science Research Center". Him finds himself inexplicably re-born on Earth once more out of a cocoon - which looks more like an Egyptian mummy rising from a sarcophagus. When Thor encounters Him, he explains bombastically:

"I am less than human - - and far, far more than Man! I was created by those who sought to father a new all-powerfull race - - But they were evil and I destroyed them. Now, only I remain - - I who have no name. I who musy be known only as - - Him!"

The story of Him's origin is slightly retconned omitting any mention of Alicia or the Fantastic Four (though it could be argued he wasn't really aware of them at the time). Him tells Thor that he sought a destiny among the stars (which seems to have turned his underpants red) before being caught in a deadly "space trap" of colliding meteors and formed a cocoon around himself for protection.

At this point the reader is told what happened next which is slightly jarring ("Note: the preceding was just to show you that we know how Him git back to Earth, even if our little cast of characters does not!"): the Watcher is shown to be the creator of the space trap, which is an experiment to study stray meteors, and uses something that looks like a hand-held cosmic catapult to send Him back to Earth. Him turns out to be quite an unpleasant character who refuses to listen to Thor - stating "I am Him! I am law and truth unto myself!" For some reason he immediately decides that Sif will be his mate - which angers Thor. Sif realises that Him is like a child - but that doesn't stop him carrying her off in a solar vortex to a distant dimension.

Thor and Balder follow but are ambushed by a character called Haag which enables Him to completely run off with Sif. Thor has a complete tantrum and swears vengeance.

Crush Him Fore'er: Thor #166

In the concluding issue of Thor, the Norse god succumbs to the  berserker rage (a crime in Asgard) and spends the issue fighting Him. Once more, proto-Warlock uses tendrils to ensnare Balder so that he doesn't have to fight him. Thor's hammer, Mjolnir, simply bounces off Him without a scratch. Him doesn't comprehend why Thor is angry and places Sif in a bubble he calls "aero-space" while they scrap. He explains that it is his "mind shield" that protects him from Thor's attacks. Eventually, Thor beats Him and the orange-skinned super-being decides to cheat and use his "deadly mind power" to throw boulders at Thor. Despite this, Thor reaches Him and beats him up so that Him hides within his cocoon form. Thor hurls the cocoon into space while declaring:

"Now shielded from all harm, he floats out beyond the stars... There to drift for an hour... or an age... Till the cocoon doth open once again!"


Saturday, 23 February 2013 in ,

Review: Marvel Comics - The Untold Story



A fascinating history, Marvel Comics: The Untold Story recounts the rise of a small group of comic creators in the 1940s through their heyday in the 1960s and early 1970s and into some very dark recent times. This isn't simply a retelling of the "official" character-focused merry Marvel story but a shadowy behind-the-scenes corporate history focusing on the people who created the comics.

Although I already knew a fair amount about the history of creators like Stan Lee, Jack Kirby, Joe Simon, Steve Ditko Steve Gerber and others - I was astonished how much detailed background material Sean Howe sifts through. In fact, I was downright outraged throughout the book: firstly in terms of how the artists were treated in the early days - even though they created comics and comic characters that made the company owners lots of money, they were poorly paid and had no ownership over their creations. Later on this transforms into outright corporate parasitism where lifelong Marvel staff were let go in order for the owners of the company to suck as much cash as they could out of the business. Certainly in the late 1990s and early 2000s Marvel seemed to have massive debts and yet its owners were making millions (if not billions) out of the company.

One perspective of this book is the manner in which corporate business decisions affect creativity. Howe seems to show that the tensions between commerce and creativity appeared to have a positive impact at first but later seemed to literally destroy people's lives. Not only do many creators seem to end up declaring that they couldn't encourage newcomers to enter the comics industry but there seem to have been so many who died incredibly young (often in their early 30s) or - in one case - literally died on the job. He sees creators' rights as an ongoing aspect of the Marvel story and sees McFarlane's, Jim Lee's, Liefeld's, et al's  exodus from Marvel in the 1990s as a pivotal moment in redefining the relationship between company and artist. Yet the way in which managerialism (and its resultant continual restructuring) became dominant in the declining years of the company (late 1970s onwards) is astonishing.

In fact, the second half of the book - where diversification into different media becomes as important as production of comics - is the most engaging. Merchandise, low-budget cartoons and tv shows and endlessly "in development" movies shifted Stan Lee's attention from the comics to pursuing revenue from other media (and it seems to be that this is when the quality of the comics dramatically declines). The recent movie successes are undoubtedly the culmination of this diversification but - arguably - have only further diminished the role of Marvel Comics in the whole Marvel Productions company Disney.

Howe also shattered my (admittedly childish) image of the Marvel Bullpen and even Stan Lee himself. The portrait he presents of the real working practices is a million miles away from that of the Merry Marvel Marching Society I can remember reading about as a 10 year old all those years ago. Howe depicts the relationship between Lee and Kirby (as well as other creators) as being far from straightforward - but definitely plays up Lee's crucial role as editor and promoter of Marvel comics. Over the last year I've been reading a lot of Kirby's comics and gradually understanding the esteem in which he's held. For me, this history only boosts Kirby's crucial role in the development of Marvel (and superhero comics as a whole) - although he does come across as cranky towards the end (but certainly nowhere near as cranky as Ditko).

I found this an intriguing and thoroughly engrossing book. One feature of Howe's writing I admire is the way that he uses elements of Marvel stories to parallel the relationships between staff and the state of the company. It's worth reading just for the many anecdotes told (my favourite is the plan by disgruntled artists to spike Stan Lee's coffee with LSD!). Thoroughly recommended.

Rating: ★★★★★ - Excellent

Friday, 22 February 2013 in ,

Wednesday’s Comics: 20th February 2013

Avengers 6 = ★★★✩✩
I want to like this comic more than I do. I like Adam Kubert's art a lot. It's just that I'm finding the story unengaging (even the bizarre Superior Spider-man scene). I'll give it two more issues before I drop. 



Captain America 4 = ★★★★✩ 
It's all very Kirby-esque. I reckon regular Cap readers are aghast at what Remender's doing with the character. The 1930s flashbacks work really effectively.





Daredevil 23 = ★★★✩✩
A tear-jerker of an issue. Samnee's art is first class as usual.






Nova 1 = ★★★★★ 
Unexpectedly this is a fantastic first issue. A new Nova plus... Rocket Racoon. Awesome.





The Superior Spider-man = ★★★★★
Probably the most enjoyable comic this week. Doc Ock is still Peter Parker (and seems to be doing a much better job). Camuncoli draws Ock-Peter brilliantly. Plus the cliff-hanger is such a hook.




Thor: God of Thunder 5 = ★★★★★ 
This title continues to be flawless. The "god butcher" gets a name. Thor teams up with... himself. 





Action Comics 17 = ★★★✩✩
It's all starting to make sense. All the weird jumping about over the last year and a half has been caused by Superman being attacked outside of time. The concept is, however, better than the execution.




Batwoman 17 = ★★★✩✩
Williams' art is always beautiful to look at (and probably the only reason I pick up this comic). The storytelling continues to be dull. The ending certainly ramps up my interest. 





Green Lantern 17 = ★★★✩✩
Volthoon (remember him? I certainly didn't) is cast as the baddie in the "Wrath of the First Lanterns". I hate to admit it but I'm actually starting to like the Simon Baz character.





Justice League 17 = ★★★✩✩ 
The "Throne of Atlantis" storyline ends here. It's a whole lot of shouting and fighting and thin storytelling. Ivan Reis' artwork lifts this slightly (though I'm not liking the inking at all).




Justice League of America 1 = ★★★✩✩
There's just enough going for this title to keep me interested. Essentially it's a "roundup" issue where the team (to take out the Justice League) is formed. Martian Manhunter's appearance is most welcome. 




Legion of Super-heroes 17 = ★★★★✩
This is my favourite issue of the run. I think it's all down to Keith Giffen's art: immediately there's a sense of classic Legion. (It's also another Kirby-esque comic - especially the spread of the promethean giants).




Wonder Woman 17 = ★★★✩✩
It keeps on going. I have the impression this will read much better as a trade than in single issues. Diana is still searching for the baby.